Detailed configuration of Xbox Series X announced: floating point performance 12TFlops
At the Game Awards 2019 conference, Microsoft Xbox shocked the world by revealing the form factor and name of its next-generation console, the Xbox Series X. At the time, Microsoft’s Xbox gave only rough technical specifications, noting that it had “twice the performance of the Xbox One X.”
The latest news from IT House, and now we don’t have to wonder, Xbox head Phil Spencer confirmed in a new post that the Xbox Series X has 12 Teraflops of computing performance.
Microsoft Phil Spencer also confirmed that the Xbox Series X uses AMD Zen 2 and RDNA 2 graphics hardware, and supports variable rate shading API, hardware-accelerated DirectX ray tracing. Phil Spencer revealed that the specs also confirm a feature called Smart Delivery. Here IT House explains that “smart delivery” means that cross-generation games will work like an Xbox One X patch. All you need to do is buy a copy of Halo Infinite and play it on Xbox One or Xbox Series X at no additional cost. Among the lengthy technical details are other previously mentioned features such as quick recovery and more.
Here’s what’s new in the Xbox Series X features.
Variable Rate Shading (VRS):
The Xbox Series X is using “a patented form of VRS that enables developers to more efficiently utilize the full capabilities of the Xbox Series X”. Rather than spending GPU cycles evenly on every pixel on the screen, the GPU can be prioritized for individual effects on specific game characters or important environmental objects. This technology enables more stable frame rates and higher resolutions without compromising final image quality.
VRS is a new technology that has been shown to render sharper images with less impact on hardware performance.
Hardware Accelerated DirectX Ray Tracing:
You can expect more dynamic, realistic environments powered by hardware-accelerated DirectX ray tracing, a first for console gaming. This means you get realistic lighting, accurate reflections and realistic sound in real time as you explore the game world.
Microsoft’s work on making ray tracing compatible with Direct X 12 is critical for PC gamers, but now console gamers will benefit from it.
The new “Quick Resume” feature allows you to resume multiple games virtually from a paused state without waiting for long loading screen times to get yourself back to where you were and what you were doing.
Dynamic Delay Input (DLI):
Xbox is optimizing latency in the player-to-control console pipeline starting with the Xbox Wireless Controller, which utilizes a high-bandwidth proprietary wireless communication protocol when connected to the console. Dynamic Delay Input (DLI) is a new feature that instantly synchronizes input with what is displayed, making controls more precise and responsive.
HDMI 2.1 innovations:
Xbox has partnered with the HDMI Forum and TV manufacturers to enable the best possible gaming experience with features like Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows the Xbox One and Xbox Series X to automatically set the connected monitor to the lowest latency mode. VRR synchronizes the monitor’s refresh rate with the game’s frame rate, maintaining smooth visuals without tearing. Ensure minimal lag and the most timely gaming experience.
The Xbox Series X supports frame rates up to 120 fps, allowing developers to go beyond the standard 60 fps output to support enhanced realism or fast-paced action.
This technology enables you to buy one game at a time and know that whether you’re playing it on an Xbox One or an Xbox Series X – no matter which Xbox you’re on, you’re getting the right version of that game. Xbox is committed to using Smart Delivery on all exclusive Xbox Game Studios titles, including Halo Infinite, to ensure you only need to buy once to choose the best version available for them to play on any Xbox console. This technology is available to all developers and publishers, who can choose to launch it on Xbox One first and then launch it on Xbox Series X.
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